Dev Blog #3

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Dev Blog #3   Spring is slowly creeping to the northern Finland so it’s time to dig up your cruiser and aim for the streets! This week we got our internal build ready to be tested. It includes 3D elements, new background and new map design. And I have to say adding a bit of […]

Dev Blog #2

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Dev Blog #2 Time flies and it’s time for new blog post. We have been re-designing multiple things with the goal in mind to make gameplay super smooth and enjoyable. One normal Monday morning our Lead Artist Pekka rushed to our office fussing about 3D-models and how we should have more perspective in our game […]

Devblog #1

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Devblog #1 Since this is our first dev blog let’s start with a recap of fall 2018: The concept for Shred ‘n’ Slam came from two guys at the start of OGL Demo Path, except then it was called Skate or Die. For those who don’t know Oulu Game Lab is a simulation of game industry […]